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Course Texts:

  • Anderson, C. (2012). Makers: The new industrial revolution. New York, New York: Crown.

  • Anderson, C. (2006). The long tail: Why the future of business is selling less of more. New York, New York: Hyperion.

  • Bergmann, J & Sams, A. (2012).  Flip your classroom: Reach every student in every class every day.  Eugene, OR: International Society for Technology in Education

  • Bers, M.  (2007). Blocks to robots:  Learning with technology in the early childhood classroom.  New York, NY:  Teachers College Press.

  • Bryman, A. (2004). Social research methods (2nd ed.). Oxford, England: Oxford University Press.

  • Clark, R. & Mayer, R. (2011).  E-learning and the science of instruction. San Francisco, CA: Pfeiffer/Wiley. 

  • Dirksen, J. (2011). Design for how people learn. San Francisco: New Riders Publishing.

  • Friedman, T. & Mandelbaum, M. (2011). That used to be us: How America fell behind in the world it invented and how we can come back. New York, New York: Macmillian.

  • Gay, L. R., Mills, G. E., & Airasian, P. (2012). Educational research: Competencies for analysis and applications (10th ed.). Upper Saddle River, NJ: Pearson Higher Education.

  • Holsti, O.R.  (1969).  Content analysis for the social sciences and humanities. Reading, MA:  Addison-Wesley.

  • Isaacson, W. (2011). Steve Jobs. New York: Simon & Schuster.

  • Jenkins, H, Ford, S, & Green, J. (2013). Spreadable media: Creating value and meaning in a networked culture. New York, New York: NYU Press.

  • Johnson, S. (2005). Everything bad is good for you. New York: Penguin.

  • Johnson, S. (1998). Who moved my cheese. New York: Penguin Putnam Inc.

  • Johnson, S. (2012). Future perfect. New York, New York: Riverhead.

  • Kuiper, S.  (2009).  Contemporary business report writing (4th ed.).  Cincinnati, OH: Cengage Learning. 

  • Lave, J. & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge: Cambridge University Press.

  • Lessig, L. (2005). Free culture. New York, New York: Penguin

  • Mayer-Schonberger, V. & Cukier, K. (2013). Big data: A revolution that will transform how we live, work, and think. New York, New York: Harcourt.

  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. New York, New York: Penguin.

  • Northouse, P. G. (2012). Leadership: Theory and practice (6th ed.). Thousand Oaks, CA: SAGE Publications Ltd.

  • Rath, T. & Conchie, B. (2009). Strengths-based leadership: Great leaders, teams, and why people follow. Washington DC: Gallup Press.

  • Roberts, C. M. (2010). The dissertation journey: A practical and comprehensive guide to planning, writing, and defending your dissertation. Thousand Oaks, CA: Corwin Press.

  • Robinson, K. (2013). Finding your element: How to discover your talents and passions and transform your life. New York, New York: Penguin.

  • Robinson, L., Brown, A., & Green, T (2010). Security vs. access: Balancing safety and productivity in the digital school. Washington DC: International Society for Technology in Education.

  • Senge. P. (2006).  The fifth discipline: The art and practice of the learning organization, Revised edition.  New York, NY: Doubleday. 

  • Turkle, S. (2011). Alone together: Why we expect more from technology and less from each other. New York, New York: Basic Books.

Additional Publications

  • Anderson, J. Q. & Rainie, L. (2012). Gamification: Experts expect ‘game layers’ to expand in the future, with positive and negative results. Washington, DC: Pew Research Center.

  • CAST (2011). Universal Design for Learning Guidelines version 2.0. Wakefield, MA: Author

  • Conway, R. A. & Engle, R. W. (1996). Individual differences in working memory capacity: More evidence for a general capacity theory.Memory, 4(6), 577-590.

  • Edgar, D. W. (2012). Learning theories and historical events affecting instructional design in education: Recitation literacy toward extraction literacy practices. Retrieved from http://sgo.sagepub.com/content/2/4/2158244012462707

  • Kalyuga, S. & Plass, J. (2009). Evaluating and managing cognitive load in games. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (pp. 719-737). Hershey, PA: Information Science Reference.

  • Lenhart, A. (2012). Teens & online video: Shooting, sharing, streaming and chatting – social media using teens are the most enthusiastic users of many online video capabilities. Washington, DC: Pew Research Center’s Internet & American Life Project.

  • Reddall, P. (2013, Septermber 6). Back to the future: Maslow and learning technology [Web log post]. Retrieved fromhttp://www.trainingzone.co.uk/blogs-post/back-future-maslow-and-learning-technology/185280

  • McCrea, B. (2010, September 8). Engaging Girls in STEM [Web log post]. Retrieved fromhttp://thejournal.com/articles/2010/09/08/engaging-girls-in-stem.aspx

  • Johnson, L., Adams Becker, S., Cummins, M., Estrada V., Freeman, A., & Ludgate, H. (2013). Horizon report: K-12 education edition 2013. Austin, Texas: The New Media Consortium.

  • Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Ludgate, H. (2013). Horizon report: Higher Education edition 2013. Austin, Texas: The New Media Consortium.

  • Johnson, L., Adams Becker, S., & Freeman, A. (2013). Horizon report: Museum edition 2013. Austin, Texas: The New Media Consortium.

  • Kaputska, K. M., Howell, P., Clayton, C. D., & Thomas, S.  (Nov. 2009).  Social justice in teacher education: A qualitative content analysis of NCATE conceptual frameworks.  Education, 42(4), 489-505.

  • Mulenga, D., Al-Harthi, A. S., & Carr-Chellman, D.  (2006). Comparative and international adult education:  A content analysis of some major adult education journals.  Convergence, 39(1), 77-89.

  • Naglieri, J. A. & Bornstein, B. T. (2003). Intelligence and achievement: Just how correlated are they? Journal of Psychoeducational Assessment, 21, 244-260.

  • US Department of Education. (2010). National educational technology plan. Retrieved from http://www.ed.gov/technology/netp-2010

  • Sternberg, R. J. (2003). A broad view of intelligence: The theory of successful intelligence. Consulting Psychology Journal: Practice and Research, 55(3), 139–154.

  • Theroux, J. M.  (Jul/Aug 2009).  Real-time case method.  Analysis of a second implementation.  Journal of Education for Business, 84(6), 367-373.

  • Wegne, D. M. (1986). Transactive memory: A contemporary analysis of the group mind. In B. Mullen & G. R. Goethals (Eds.), Theories of group behavior (pp. 185-208). New York: Springer-Verlag.

  • White, G. W., & Toms, L.  (Summer 2009).  Preparing college of business students for a global world.  Delta Kappa Gamma Bulletin, 75(4), 11-26.

Unpublished Papers

  • Kader, S. A. (2008). Enhancing creative behavioral expressions in school systems: The need for educational reform and a center for creativity (Unpublished doctoral dissertation). Penn State University, State College, PA.

  • Twomey, C. (2013). Learning theories. Unpublished program document. Jersey City, New Jersey: New Jersey City University.

Internet Resources

  • Learning-Theories.com: Knowledge base and webliography

 

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